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14 packages match "tiles"

  • total 15
  • drwxr-xr-x-../
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-tile/# 0.1.0 programs/pathtrace's tiles: a column's pass sums and digests, the fold into accumulators, re-toning, whole tiles; and the header that instantiates the renderer
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-pathtrace/# 0.1.0 programs/pathtrace's CPU reference: tiles rendered in Z on every core with their digests, the image raster from tiles, and its PPM
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-scene/# 0.1.0 programs/pathtrace's scene format: the u32 header and records, the layout, validation, settable parameters and tiles
  • drwxr-xr-x-Oct 27 04:28@ajax/mesh-prog-pathtrace-wasm/# 0.1.0 pathtrace for meshd's wasm executor: tiles of the deterministic path tracer in the cluster float mode, bit for bit a GPU's tile
  • drwxr-xr-x-Oct 27 04:12@ajax/mesh-top-ui-render/# 0.1.0 mesh-top's Render tab: the pathtrace image in half-block truecolor, box-filtered, tiles tinted by who rendered them, and a fleet job's image as a member assembles it
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-intersect/# 0.1.0 programs/pathtrace's nearest hit of a ray against a scene's quads, spheres and bounded triangle mesh (template over a float's ops)
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-z/# 0.1.0 programs/pathtrace's renderer instantiated in the cluster float mode Z (every op flushed): pt_*_z, the CPU and wasm reference
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-rt-linalg/# 0.1.0 Exact-mode GEMM tile and GEMV at mesh node scope: sequential sums, unfused, bit-identical on every GPU
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-prog-matmul/# 0.1.0 matmul, the mesh's exact-mode GPU GEMM and GEMV (bit-identical on every GPU), as PTX from C
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-f32/# 0.1.0 programs/pathtrace's renderer instantiated with plain f32 operations (what the GPU computes, FTZ aside): pt_*_f32
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-sample/# 0.1.0 programs/pathtrace's camera sample: one path's radiance with next-event estimation, diffuse, metal and glass, Russian roulette (template over a float's ops)
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-prog-gemm/# 0.1.0 gemm, f32 matrix multiply throughput as a native mesh worker: a cache-blocked multi-threaded GEMM, timed tasks and job items
  • drwxr-xr-x-Oct 27 05:23@ajax/mesh-assemble/# 0.1.0 The assembler of a fleet-rendered pathtrace image: each tile's pass sums folded in pass order, exactly once, in the cluster float mode, checked against their digests
  • drwxr-xr-x-Oct 27 05:23@ajax/mesh-blobd/# 0.1.0 The blob thread's logic: this member's payloads kept durably, pushes to the copy holders with a window, fetches with failover, image assemblies, and `render`