6 packages match "doom"
- total 7
- drwxr-xr-x-../
- drwxr-xr-x-Oct 27 03:26@ajax/mesh-prog-doom/# 0.1.0 doom, a DDA raycaster as a resident mesh GPU program (one lane a column, the pose and keys on the GPU, split across machines), as PTX from C
- drwxr-xr-x-Oct 27 04:12@ajax/mesh-top-ui-doom/# 0.1.0 mesh-top's Doom tab: the raycaster's frame in half blocks with fog, the placement's shown frame and its per-column machine markers, the minimap and the player pane
- drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-doom/# 0.1.0 programs/doom's CPU reference: the DDA ray of a column, its wall height, the map, and the player's pose under keys, op for op in Z
- drwxr-xr-x-Oct 27 01:45@ajax/mesh-abi-view-doom/# 0.1.0 programs/doom's view: a DDA raycaster's pose, map, columns and show region
- drwxr-xr-x-Oct 27 04:12@ajax/mesh-top/# 0.1.0 A terminal dashboard for meshd clusters: one poller per endpoint, every tab of crates/mesh-top (mesh, programs, doom, train, infer, http, net, load, fleet, jobs, pipes, render), and --print for one frame as text
- drwxr-xr-x-Oct 27 03:26@ajax/mesh-prog-http/# 0.1.0 http, an HTTP/1.0 GET server parsed, routed and rendered by a GPU warp over the mesh program table, as PTX from C