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mesh-top's Doom tab: the raycaster's frame in half blocks with fog, the placement's shown frame and its per-column machine markers, the minimap and the player pane

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$ sexc add @ajax/mesh-top-ui-doom
  • total 3
  • drwxr-xr-x-../
  • drwxr-xr-x-Oct 27 04:12v/# 1 version
  • drwxr-xr-x-Oct 27 04:12files/# the files of 0.1.0
latest
0.1.0, published Oct 27 04:12 by ajax
owners
ajax
license
MIT
dependencies
@ajax/mesh-top-ui-kit ^0.1.0
dependents
@ajax/mesh-top-ui
keywords
mesh alphaos mesh-top tui doom
homepage
https://github.com/thomasdavis/alpha-c-mesh/tree/main/packages/mesh-top-ui-doom
repository
https://github.com/thomasdavis/alpha-c-mesh
==> README.md <==
1# @ajax/mesh-top-ui-doom
2
3mesh-top's Doom tab: the raycaster's frame in half blocks with fog, the placement's shown frame and its per-column machine markers, the minimap and the player pane.
4
5Part of the C port of [alpha-rust-mesh](https://github.com/rsafier/alpha-rust-mesh)'s `mesh-top`, the terminal
6dashboard for meshd clusters. Every frame it draws is checked against the Rust one, cell for cell
7(text, colours and modifiers): see @ajax/mesh-top-tests.
8
9## Ported from
10
11[alpha-rust-mesh](https://github.com/rsafier/alpha-rust-mesh) (Richard Safier, MIT): crates/mesh-top `src/ui.rs` ("3 doom").
12
13## Tests
14
15@ajax/mesh-top-tests' golden replay draws it in 167 frames byte-identical to the Rust's (text and styles); @ajax/mesh-top-tests ports the Rust assertions on it.
16
17## Licence
18
19MIT. See the repository's LICENSE.