skip to content
[readonly]

46 packages match "float"

  • total 47
  • drwxr-xr-x-../
  • drwxr-xr-x-Oct 27 03:27@ajax/mesh-ptx-float-check/# 0.1.0 Refuses a mesh program PTX that breaks the cluster float mode (FTZ, correctly rounded, unfused float ops)
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-ptx-float-rules/# 0.1.0 The mesh cluster float mode's rules on PTX text: FTZ, correctly rounded, unfused float instructions only
  • drwxr-xr-x-Oct 27 04:27@ajax/wasm-float-guard/# 0.1.0 meshd's load-time float guard for wasm CPU programs: f32 arithmetic only in exported mesh_ftz_* helpers, no threads, no relaxed SIMD, only mesh imports
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-math/# 0.1.0 programs/pathtrace's float contract and its math, written once over a float's operations: vectors, Newton sqrt, polynomial cis, constants
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-intersect/# 0.1.0 programs/pathtrace's nearest hit of a ray against a scene's quads, spheres and bounded triangle mesh (template over a float's ops)
  • drwxr-xr-x-Oct 27 04:08@ajax/rust-fmt/# 0.1.0 Rust-compatible text formatting in C: a float's Display (shortest round-trip, no exponent) and a string's Debug
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ftz/# 0.1.0 The cluster float mode Z: f32 arithmetic with subnormal inputs and results flushed to signed zero, as the PTX .ftz ops
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-tonemap/# 0.1.0 programs/pathtrace's tone map: ACES or Reinhard, then 8-bit sRGB by binary search of the quantization table (template over a float's ops)
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-z/# 0.1.0 programs/pathtrace's renderer instantiated in the cluster float mode Z (every op flushed): pt_*_z, the CPU and wasm reference
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-gpt2-scalar/# 0.1.0 GPT-2's scalar functions from + - * / in the cluster float mode: exp by a degree-10 polynomial, tanh, the tanh GELU, Newton sqrt
  • drwxr-xr-x-Oct 27 05:23@ajax/mesh-rsfmt/# 0.1.0 Rust's text rules in C: Debug-quoted strings, durations, shortest floats, number parsing, lossy UTF-8
  • drwxr-xr-x-Oct 27 04:28@ajax/mesh-prog-pathtrace-wasm/# 0.1.0 pathtrace for meshd's wasm executor: tiles of the deterministic path tracer in the cluster float mode, bit for bit a GPU's tile
  • drwxr-xr-x-Oct 27 04:27@ajax/mesh-prog-infer-wasm/# 0.1.0 infer for meshd's wasm executor: the trained cubic over a 64-point grid, reading train's params as a peer view, in the cluster float mode
  • drwxr-xr-x-Oct 27 02:56@ajax/mesh-toml/# 0.1.0 The key = value subset of TOML that program.toml uses: integers, strings, booleans, floats, one-line string lists
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-sample/# 0.1.0 programs/pathtrace's camera sample: one path's radiance with next-event estimation, diffuse, metal and glass, Russian roulette (template over a float's ops)
  • drwxr-xr-x-Oct 27 04:28@ajax/mesh-prog-train-wasm/# 0.1.0 train for meshd's wasm executor: SGD of a cubic on sin(pi x) samples, lockstep with the cluster through the exchange page, bit for bit the GPUs' (cluster float mode)
  • drwxr-xr-x-Oct 27 03:27@ajax/mesh-ptx-link/# 0.1.0 Links LLVM bitcode into one PTX module in the mesh cluster float mode (f32 FTZ, unfused), exporting only the kernel
  • drwxr-xr-x-Oct 27 04:27@ajax/wasm-numeric/# 0.1.0 WebAssembly's numeric instructions as C functions: traps, saturation, min/max, nearest, and wasmtime's NaN canonicalisation
  • drwxr-xr-x-Oct 27 04:12@ajax/rsfmt/# 0.1.0 Numbers and padding formatted exactly as Rust's format! does: {:.N}, {:+.N}, {:.Ne}, NaN/inf, and width by characters
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-build-programs/# 0.1.0 Builds the mesh program catalog: each program's PTX (linked and checked in the cluster float mode), wasm image, native binary and source hash, and its variants
  • drwxr-xr-x-Oct 27 04:27@ajax/wasm-interp/# 0.1.0 A WebAssembly interpreter in C: compile, instantiate with host imports and limits, call exports, deterministic floats, epoch interrupts
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-gpt2/# 0.1.0 GPT-2 124M in the cluster float mode on the CPU: the forward pass, prefill and decode, greedy generation, bitwise equal to the GPU kernels
  • drwxr-xr-x-Oct 27 04:27@ajax/wasm-opcodes/# 0.1.0 Every WebAssembly instruction the decoder knows: its encoding, immediates, operand signature, proposal and name
  • drwxr-xr-x-Oct 27 05:23@ajax/mesh-assemble/# 0.1.0 The assembler of a fleet-rendered pathtrace image: each tile's pass sums folded in pass order, exactly once, in the cluster float mode, checked against their digests
  • drwxr-xr-x-Oct 27 04:08@ajax/mesh-parse/# 0.1.0 Rust-compatible number parsing: str::parse for u32, u64, i32, f32, f64 and from_str_radix(16)
  • drwxr-xr-x-Oct 27 04:27@ajax/wasm-builder/# 0.1.0 Builds WebAssembly binaries from C: types, imports, functions with bodies, memories, tables, globals, exports, segments
  • drwxr-xr-x-Oct 27 04:27@ajax/mesh-rt-wasm/# 0.1.0 The guest runtime of wasm CPU mesh programs: Ctx, View, Exchange and MESH_PROGRAM over the mesh::* imports (wasm32)
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-cubic/# 0.1.0 programs/train and infer's CPU reference: SGD of a cubic on sin(pi x) samples, warp sums and the SGD step, op for op in Z
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-block/# 0.1.0 The block collectives of a multi-warp node on the CPU: warp butterflies and scans, block reduce and scan, step for step as the GPU
  • drwxr-xr-x-Oct 27 04:27@ajax/wasm-validate/# 0.1.0 Validates a decoded WebAssembly module: module-level rules and full type checking of every function body, per enabled proposals
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-gpt2-norm/# 0.1.0 GPT-2's layer normalization of a row: 256-thread strided sums, then the block tree, in Z
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-prog-hello/# 0.1.0 hello, the smallest mesh GPU program (task = arg * 3 + 7), as PTX from C
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-gpt2-linear/# 0.1.0 GPT-2's linear layer, one output row: sequential dots over k from +0 in Z, then bias, bias-GELU or a residual add
  • drwxr-xr-x-Oct 27 04:27@ajax/mesh-exec-wasm/# 0.1.0 meshd's wasm executor (BACKEND_WASM): CPU programs as WebAssembly modules on lease lanes, behind the backend interface
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-prog-blocks/# 0.1.0 blocks, the mesh program that exercises every block collective of a multi-warp node, as PTX from C
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-prog-pathtrace/# 0.1.0 pathtrace, a deterministic path tracer as a mesh GPU job program (bit-identical images on every GPU and CPU), as PTX from C
  • drwxr-xr-x-Oct 27 02:56@ajax/mesh-text/# 0.1.0 Growable strings, formatting, and Rust-style Debug output for faithful error messages
  • drwxr-xr-x-Oct 27 04:08@ajax/mesh-sched-needs/# 0.1.0 What a program needs and prefers from the fleet scheduler (backends, arch, terms, replicas, groups, reservations) and its one-token wire form
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-rt-block/# 0.1.0 Block collectives of a multi-warp mesh node in a fixed, bit-reproducible order (reduce, scan, broadcast), and typed shared memory
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-tile/# 0.1.0 programs/pathtrace's tiles: a column's pass sums and digests, the fold into accumulators, re-toning, whole tiles; and the header that instantiates the renderer
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-rt-ptx/# 0.1.0 mesh-rt's device primitives on NVIDIA GPUs as inline PTX: special registers, sys-scope ordering, atomics, warp shuffles, the block barrier
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-pathtrace/# 0.1.0 programs/pathtrace's CPU reference: tiles rendered in Z on every core with their digests, the image raster from tiles, and its PPM
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-matmul/# 0.1.0 programs/matmul's exact mode on the CPU: counter-hash matrices, C = A B and y = A x in the GPU's summation order, the FNV digest
  • drwxr-xr-x-Oct 27 01:59@ajax/pathtrace-scene/# 0.1.0 programs/pathtrace's scene format: the u32 header and records, the layout, validation, settable parameters and tiles
  • drwxr-xr-x-Oct 27 01:59@ajax/mesh-ref-doom/# 0.1.0 programs/doom's CPU reference: the DDA ray of a column, its wall height, the map, and the player's pose under keys, op for op in Z
  • drwxr-xr-x-Oct 27 03:26@ajax/mesh-rt-sim/# 0.1.0 mesh-rt's device primitives on the CPU, and a launcher that runs a kernel's nodes as threads, for testing GPU programs without a GPU